RoberMan
Bomberman on a neon dance floor – blow up the speaker boxes, dodge the dancers and find the hidden exit to a 128 BPM beat. The whole game in one HTML file.
Opens at everydaygames.se/roberman/

Maturity
- Idea(completed)
- Prototype(completed)
- Alpha(current stage)
- Beta
- Promoted
About the project
RoberMan is Bomberman in 90s disco: a neon floor, speaker boxes instead of bricks and a 128 BPM beat that decides when the bombs go off.
The whole game lives in a single HTML file with no dependencies – graphics, sound and logic. That makes it easy to move and easy to understand, but hard to build on.
To take the next step, the game needs something of its own beyond the theme, and a build with tests that can carry more levels.
Current state
What works
- A full 15×13 level with destructible boxes and a hidden exit
- Six enemies that move in different ways – dancers and chasers
- The fuse is quantised to the beat, so you can work out when the bomb will go off
- Arrow keys or touch with a virtual joystick and a bomb button
- Original sound and installable
What isn’t finished
- One level – no progression and no upgrades
- Saves nothing between visits
- No twist of its own to set it apart from its inspiration, beyond the disco theme
- Everything in a single file, without tests or a proper build
Why is this project on BSite?
- Early prototype
- Experimental concept
RoberMan was built in a day as an experiment in fitting a whole game into one file and keeping it in time with the music. It works, but it is still close to its inspiration and is shown here early in its life. With a twist of its own and a proper build, it could become something to move back.
Screenshots

A 90s-style title screen with a disco ball, the logo in chrome lettering and the controls listed below. 
A bomb explodes in the middle of the neon-lit grid as five opponents move between the speaker boxes.
Development log
Moved to BSite. The game itself stays at the same address, everydaygames.se/roberman/.
The sound effects replaced with custom-produced audio.
Built in a day, with touch controls added the same evening.